Saturday, February 26, 2011

Our Ultimate Goal May Well Be To Create New Worlds

It was at this moment that Whitetrash made the firm decision that in a virtual reality environment he would be bad just for fun. If you knew you could do anything and get away with it, who wouldn’t be tempted to direct their avatar into a certain situation for the simple fact that they were allowed? Finally allowed, after a lifetime of structure and things you couldn’t do, you were let loose into a place where anything was permissible without the obvious repercussions associated with the place you were used to. And if, for whatever reason, anything did backfire all he’d have to do was eject, duck out and return to the safe confines of where he was originally made.
If he was given that opportunity, to have under his own control an avatar that not only did things but actually felt and thought and he was given a situation in which to navigate them, would that not be nothing less than the ultimate game? Not to mention the ultimate pet! Care and control, the two main passions of humanity, simultaneously satisfied.
Could it possibly be that he also had a player, that he was in fact nothing more than an avatar in an interactive virtual realm of 3D pixels where it wasn’t only what he did that they controlled but also what he thought, felt and knew? It would certainly account for his behaviour at times as well as that of certain others, if he could actually put it all down to a reckless, mischievous imagination larking about in another dimension. It would seem though that some of them had a kind of method, there were themes and loops and poignancy which would suggest forethought and creativity as if they were making some sort of artwork. Now all artists create more than just one work in their lifetime which would then suggest that the player had done more than one life, if of course he was to assume that their time was slower than his, similar to how the time taken to play a football simulation was a lot less than 90 minutes. That would then explain those rare but nevertheless existent reported phenomena of memories from past lives, as if the player had dropped something in by mistake, or even on purpose, a little clue for the sake of interest.
What if, under total immersion, someone killed his player? Would he die also? Or just stand still forever? Stand still until someone else came along to direct him in a slightly different way. Was he to assume therefore that, as his life took a new and dramatically different direction, his player had either changed or died?
Now let’s just consider for a second that these players weren’t people at all, in fact they were nothing like he could possibly ever imagine. Neither aliens nor ghosts, they inhabited an entirely different dimension of pure, non-physical information. Could it not follow then that these players could also be being played? That they too were the avatars of their creators? In fact it could quite easily have regressed infinitely in the manner of a double mirror reflecting itself endlessly in both directions. Occasionally their avatars would achieve certain states of consciousness which made their connection stronger and taught them more about themselves because their players couldn’t communicate directly with them just as they couldn’t with theirs; all they could ever do was play.
In which case his players, much like himself, didn’t know exactly what they were doing either and would be the first to admit they’d made mistakes and could only work within the boundaries of inertia which was why they had to waste their time on war and politicians and middle-managers while the real work got done, trying desperately to steer the whole of humanity away from catastrophe until it achieved its objective. All they’d ever been trying to do was create more worlds and the only way to arrive at the sufficiently advanced level of technology was to create an impetus, an impetus their avatars would understand like sex and survival. Would he ever tell his avatar it wasn’t real? Of course not it would never get anything done. So whatever he created would be designed for the purpose of whatever he wanted them to create. It had always been the plan from the very beginning therefore to create a set of circumstances which forced action, without these imperatives they would never have worked towards the hidden objective of making worlds.

They may only be able to understand any of these things when the technology of their players was sufficiently advanced, just as their primitive avatars would one day, through their technology, be able to create their own worlds. It appeared that their players’ technology may well have nearly got there and thus so soon would theirs, so what then would happen when they did finally fulfil their objective? Would they continue to be played? Played playing theirs? Or would that be the final completion of the masterpiece, the phase transition reuniting player and avatar to rejoice in their new unfolding joint creation?
They were becoming gods and they would attempt to communicate this with their creation. While the original mythology came in dreams, theirs would be the various forms of mass media. The great “Google”, god of all things; “YouTube”, god of art and communication; “Wikipedia” god of knowledge; “Facebook” god of friendship and love. Some may try to keep the others ignorant of the truth so that they lived without these virtual alchemical aids and therefore failed to progress and allowed their deceivers to get there first. How much control, therefore, would they be granted?

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